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MMO Speedrunning: Do You Actually Enjoy the Rush?

1 year ago (Last updated: 2 weeks ago)
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A header image for Terminally Online, PC Gamer's MMO column, showing adventurers doing battle in a dungeon in World of Warcraft.

The relentless “go-go-go” culture in modern MMO dungeons is forcing players to choose between efficiency and exploration, leaving many to wonder if the constant rush is actually ruining the experience. As players dive into new expansions like World of Warcraft’s Midnight, the clash between complex level design and the community’s obsession with speedrunning has become impossible to ignore.

The Mythic+ Mindset and the “Corridor” Problem

While titles like Final Fantasy 14 often favor structured, predictable dungeon layouts, World of Warcraft continues to offer more intricate, non-linear designs. However, this depth is frequently overshadowed by the player base’s drive to optimize every second. Blizzard’s Mythic+ system explicitly incentivizes speed, but this competitive pressure has bled into casual leveling dungeons, where players often prioritize pace over the actual content.

The Terminally Online column badge.

Is Speed Really the Priority?

There is a clear distinction between high-stakes endgame progression and the standard leveling experience. While speed is essential for timing a Mythic+ key, the trend of “giga-pulling” in routine content—often to the detriment of the group—raises a valid question: Does the average player truly care about shaving seconds off a casual run? For many, the answer is no. A more measured pace would rarely diminish the enjoyment of a dungeon, yet the social pressure to maintain a breakneck speed remains the status quo.

The “Go-Go-Go” Culture

The phenomenon of booting players or tanks for moving at a “normal” pace has become a toxic staple of the genre. If the majority of the player base would be perfectly content with a slower, more deliberate run, why does the community continue to enforce such an aggressive standard? This cycle of optimization often strips the fun out of the very games we play to escape.

We want to hear your perspective. Have you ever been pushed out of a group for not moving fast enough, or do you find the “go-go-go” mentality essential to your MMO experience? Share your thoughts on the state of dungeon etiquette in the comments below.

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